If you are confused by the apparently crazy numbers in front of the following two items, it is because we have been listing two reasons for using training games in each of the past 17 issues of the GameLetter. If you are curious, you can review the back issues.
41. Research evidence supports the infrastructure of games. Basic research on how people learn suggests the importance of active learning, interaction among learners, reinforcement of correct answers, and learning through discovery. All of these factors are incorporated in the design of training games.
42. Special advantages of simulation games. Research shows that simulation games help corporate managers make better decisions in these three contexts: (1) different factors influence the outcomes of the decision, (2) the business is trying to achieve different goals at the same time, and (3) when managers work under a significant time pressure.