If you are confused by the apparently crazy numbers in front of the following two items, it is because we have been listing two reasons for using training games in each of the past 15 issues of the GameBlog. If you are curious, you can review the back issues.
33. Learning in the context. Research studies strongly suggest that context is more important in training than the content. For example, the best place to learn how to work in a retail store is a retail store—and not a classroom. Learning in the situation where the actual job activities are to be conducted ensures effective application of the new skills and knowledge. Training games, especially simulation games, takes the participants closer to the real-world situation.
34. Make use of media design tools. New and sophisticated computer hardware and software enable us to produce audio and video recordings. Most people are now able to incorporate high-quality media materials in their simulation games instead of limiting themselves to the traditional printed text.