5. Computers can take care of complex logistics. Designers are hesitant to use complex simulations because of the computations involved in keeping track of score points. They can now facilitate complex simulations by letting the computer take care of the scorekeeping and generating random events.
6. Cooperative learning. Most classroom and training sessions emphasize competition among the learners with their focus on comparative scoring. In contrast, collaborative training games encourage the participants to learn with each other and learn from each other. Research results from classrooms and training sessions around the world clearly demonstrate the advantages of using cooperative games.