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Details about MORE CREATIVITY GAMES
How does this book relate to the previous book?
This book is not a sequel, but a companion, to my earlier book,
Creativity Games.
You need not have read the earlier book to use this one.
What are Creativity Games?
Creative games are playful techniques for solving problems and
utilizing opportunities. The games in this book share these features:
- They provide a structure for individual and team work through different steps in the creativity process.
- They can be modified to suit your needs and constraints.
- They can be speeded up, slowed down, or divided into phases to suit your schedule.
- They can be adapted to focus on specific steps in the creativity process.
- They can be combined to structure a creativity project from the beginning to the end.
What does this booklet contain?
The booklet presents seven games, each using the same structured-text format:
- How many players, how much time, and what supplies are required for playing the game?
- What step in the creativity process does the game focus on and what do the players achieve at the end of the game?
- How do you prepare and conduct the game?
- How do you adjust the game to accommodate your needs and constraints?
- How do you apply the structure of the game to design other useful games?
What games does this booklet include?
- CREATIVE FICTION provides an overview of the creativity process. The participants personalize the process by coming up with stories.
- HIGH FIVE is an enhancement of the traditional brainstorming technique. Working in teams and keeping scores adds interesting twists to generating ideas and selecting the best ones.
- ZOOM enables participants to play with ideas at different levels of detail. They begin at the abstract end and work their way down to the specific details.
- THE CREATIVE DIE prevents participants from falling into the rut of linear thinking by having them hop among six different steps in the creativity process.
- RAMA requires participants to come up with three alternatives at every level. The participants keep digging deeper into inner layers of creativity.
- ALONE IN A CROWD helps the participants explore how personal preferences and situational factors influence the choice between working alone and working with others.
- PRIZE MONEY reflects the real world by dangling cash awards
for useful ideas. This activity uses money as a measure of the
participants' ability to sell an idea.
What are the requirements for playing the games?
- Number of players. Any number can play these games, ranging
from solitaire play with individuals to team play with large groups.
- Time. Most of these games can be played in 30 minutes to 1 hour.
Suggestions for speeding up or slowing down each game are also
provided.
- Supplies. You will have no difficulty finding play materials such as
index cards, envelopes, paper, and pencils. Flipcharts will be useful,
but are not absolutely necessary.
- Handouts. Reproducible pages for job aids and rating sheets are
included in this booklet.
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by Thiagi, Inc. All rights reserved
URL: http://www.thiagi.com/details-more-creativity-games.html
Revised: October 1, 1999