It is a framegame that builds learning teams and helps its members learn procedures, principles, and techniques. During the game the facilitator primes the participants with a quick demonstration. Individual participants then master different steps of the procedure by using a job aid, a handout, a videotape, or a coach. The participants then organize themselves into teams in which each member knows a different step. The teams work through practical exercises, each person contributing to the joint effort. While working through these exercises, the team members learn from one another. At an appropriate juncture, the facilitator administers a performance test. Participants work independently on this test and identify areas for improvement. The teams return to their mutual learning activities. The facilitator keeps the motivation level high through contests in which representatives from different teams compete with each other.
You can use an EACH TEACH game with any procedure or principle. Here are some examples:
EACH TEACH is an easy-to-load framegame. You can design your game in a few minutes--if you are an expert in your subject-matter area.
The time requirement depends on the complexity of the procedure (or the principles) being taught. A typical EACH TEACH game lasts for 30 to 45 minutes. This booklet gives suggestions on how to design brief and lengthy versions.
The best game is for 12 to 30 people. The minimum number of players depends on the complexity of the procedure. We have designed EACH TEACH games that can be played with as few as two to as many as 200.
Back to the More Framegames: Interactive Learning Designs page
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Revised: August 18, 2000