They are simulation games that involve actual cash transactions to help participants explore interpersonal skills and concepts. The four cash games in this book share these features:
The four cash games in this book explore a variety of interpersonal concepts and skills. Here are some examples:
The four simulation games are designed for use in organizational settings. They are especially suited for play by members of
Detailed instructions for conducting and debriefing four cash games, including
How much time? These brief simulation games fit busy corporate schedules. Actual play time varies from 10 to 25 minutes. Each game requires at least 15 minutes for debriefing (although as long as 3 hours has been used).
How many participants? The special design of these simulation games permits play by any number of participants--with a minimum requirement of three.
What supplies? None of these simulation games require special equipment or materials. You need a few ordinary items such as paper, pencils, envelopes, and playing cards. Two of the games require special forms; master copies of these forms are included in this book. All of the simulation games require some money, ranging from $1 to $60. (This book also provides strategies for avoiding the use of actual cash.)
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